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Default Device Profile not registering on iPad mini

I can change the MobileContentScaleFactor to = 1 for iphone 6 no problem and I'll see the game in a lower resolution but I've change the Ipadmini device profile and it doesn't change, it stays on 2. I've changed them all to try and still no changes :(

Product Version: UE 4.14
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asked Mar 25 '17 at 08:36 PM in Packaging & Deployment

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Squals85
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Hi Squals85,

How/where are you setting the MobileContentScaleFactor the iPad Mini? Are you setting it in the DefaultDeviceProfile.ine as described in the following documentation: Performance Guidelines for Mobile Devices?

If not, it may be getting over-ridden by the DefaultDeviceProfile.ini from the install directory:

DefaultDeviceProfile.ini

If this is the case, you should be able to fix this by copying this file to your Config folder in your Project Folder and changing the value to "1."

Let me know if this does not resolve the issue.

Steve H.

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answered Mar 29 '17 at 08:58 PM

avatar image Squals85 Apr 03 '17 at 04:29 AM

Hi Steve, Thanks for the reply :D Yeah I am using the Default Device Profiles, but I realized that I had to scale some certain devices at 0.5 / 0.75 because from what I read, it scales depending on close the resolution is to the next up higher end device? I don't know.. haha but when I used 0.5 or 0.75 it worked on the ones where I was getting no results.

Thanks again :D Pascal

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