Movable objects doesn't cast shadows from dynamic lights

Hi

I have a problem with lighting. There is a hallway with doors. The doors are movable objects and the lights are stationary.

The problem is that the doors doesn’t cast shadows, even one side of the door looks like it receives light directly from the other side. I already made sure the door static mesh had “cast shadows” enabled.

https://scontent-dft4-2.xx.fbcdn.net/v/t31.0-8/17492758_10212232689162178_9036239740361345824_o.jpg?oh=0ba0cb3121725c4817d598ae6a3c4bf9&oe=5968E207

By the way, I do not know if it affects something, but the lights are part of a Blueprint with the lamp mesh.