Freelance Blueprint opportunity
I'm developing an app on UE4 and Oculus Rift. It's for a government presentation in Switzerland. It's a 1 minute flythrough of an environment on a predetermined path (matinee sequence), that the user will need to be able to look around freely (think camera controls in infinity blade). During the flythrough, a building will construct itself in the environment blending through different materials (Masked grid>translucent glass>Solid texture).
I need a blueprint that attaches a controllable camera to a matinee path (Ideally you also have an oculus and can do that set-up as well). Also, I need a blueprint solution to animate between the different material states. The materials are set up and are being driven by parameters nested in a 'material parameter collection', I need a way to animate those over time to the movement of the camera.
As per today (June 1 there are 12 days left to deliver the demo. If you're interested, message me at email@example.com for details and rates.
Looking forward to working together.
asked Jun 18 '14 at 03:12 PM in Blueprint Scripting
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