Billboard sprites have hard edges
So I have a Billboard with a Material that looks like this:
Basically three Billboards with materials similar to the one above, working with opacity masks. The problem I am encountering is the following:
The blue background is the material picture on top. The Circle and the icon in the middle are two different billboards, constructed in a similar way. Why does it look so pixely and how can I fix it?
asked Mar 26 '17 at 02:33 PM in Rendering
They're pixelated because the contrast on your radial gradient (derived from the Density value) is super high, combined with the shader model being Masked instead of Transparent. You can modulate the edges of your opacity mask using dithering
or you can switch to a translucent shader model and the edges should fade off a bit more smoothly if you lower that density value a bit.
answered Mar 31 '17 at 05:47 PM
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