Android packaging problem

When packaging an Android project I get the error

Ionic.Zip.ZipException: Compressed or Uncompressed size, or offset exceeds the maximum value. Consider setting the UseZip64WhenSaving property on the ZipFile instance.
MainFrameActions: Packaging (Android (ETC1)):

I have Winzip installed but I don’t know how to set the OBB to package with zip64. All provided answers are super vague and don’t actually answer how to set the OBB to package with zip64. Is it in the NVPack directory, the Unreal-Engine directory or the project directory?

Hey MikeRPG,

Other users have experienced this same issue in the past. I recommend taking a look at the following forum thread, where Chris Babcock provided an alternative method of trying to turn on the option to compress the .pak file in your project settings to get within the file size limitation as well as provided some documentation:

Have a great day