Why is my object switching to low quality texture after the first rendered frame?

I have an object that I’m trying to capture for a turntable. The first frame it shows high quality, but then it blurs out, seems to lose its normal map and the diff gets really, really low quality. This isn’t happening with other objects in this project, and the object has no LOD levels.

Anyone have a clue as to what’s going on?

Figured it out! It was the auto lod, had to disable it.