Transform BP components with Sequencer

Is there a way to transform the components of a blueprint using Sequencer? I can access them and keyframe the components, but they don’t move when sequencer is played.

The wrench handle is a static mesh component of BP_Wrench. I keyframe its location here.

I then move it, and keyframe a new location on the timeline.

When I scrub through, nothing happens, it just stays at the location I last left it.

That definitely should be working. Are you able to try it out in 4.15?