I’m developping a GearVR game and I can’t figure how to test the HMD movement in the editor.
I can’t use the mouse to move the camera in a blueprint because camera rotation is linked to pawn/controller rotation.
I can rotate the camera after packaging the game and running it on the GearVR but I can’t do it in the editor. I need to rotate the camera only, not the pawn.
I searched in the editor settings but I didn’t find anything.
It would be nice but from what I read, it’s only for Rift/Vive
There should be another solution, like a keyboard shortcut to use the mouse to control a virtual HMD or something else.
My problem is that my HUDs are a 3D widget attached to my pawn so you can look to aim a button but if I bind my mouse to camera rotation in my blueprint, the widget is moving with my camera, so the widget interaction component is always pointing the middle of the 3D widget.