Feature Request - Load TAssetPtr when passed in network function

I have a struct that holds animations using TAssetPtr, when passing the struct if the WeakPtr is null the function receiving the struct resets all the TAssetPtrs to their default values. I’m assuming internally it just passes the WeakPtr rather than the TAssetPtr which makes sense, however, it would be nice if the WeakPtr was null and the TAssetPtr was valid it would load the asset before attempting to send.

Head over to the suggestion forum and request this…

https://forums.unrealengine.com/forumdisplay.php?24-Feedback-for-Epic