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Feed POM function with non-T2d-heightmap


I basically want to create a hole and be able to change parameters of this hole (without texture to stay flexible). Any chance to realise this red wire? Converting to Texture2D or changing something in POM function? Same for the "NormalFromHeightmap"-function...

Additional question: Is it better to have more steps or more aggressive dither to remove artifacts (white->black)? Performance- & visual-wise

Thank you and hope you all have a great week

-David alt text

Product Version: UE 4.15
hole.png (201.8 kB)
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asked Mar 27 '17 at 08:59 AM in Blueprint Scripting

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You would have to put your math inside the POM function to do that. And you will pay the cost of whatever you doing for every step.

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answered Mar 27 '17 at 06:56 PM

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