Random Execution Wire
I'm quite new in UE4 and I was wondering if there was a blueprint node that executes a random execution wire (just one) in a range of outputs. There is the Multigate Node but it executes (also in a random way) ALL the outputs pins.
I know how to do that using branchs and integer variables (random integer in a range) but it takes time (not so much after all...) but a node as I described would simplify a lot my work.
In the Flow Control section there's nothing that can help me I think.
I need something like this:
Sorry for my english, I'm not mothertongue :) Thanks!!
asked Mar 27 '17 at 10:25 AM in Blueprint Scripting
What about multigate isn't working for you? IsRandom checked, Loop unchecked, Start Index -1, it will execute one random output when it's called. Is that not what you want?
answered Mar 27 '17 at 11:19 AM
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