I’m quite new in UE4 and I was wondering if there was a blueprint node that executes a random execution wire (just one) in a range of outputs.
There is the Multigate Node but it executes (also in a random way) ALL the outputs pins.
I know how to do that using branchs and integer variables (random integer in a range) but it takes time (not so much after all…) but a node as I described would simplify a lot my work.
In the Flow Control section there’s nothing that can help me I think.
What about multigate isn’t working for you?
IsRandom checked, Loop unchecked, Start Index -1, it will execute one random output when it’s called. Is that not what you want?
Yes, it works as you said. it’s strange because before, while i was playing my game watching the flow between blueprint, MultiGate node was executing all the pins -in random order- not just one.
Ok, solved