Map with media texture not packaging
I have a simple map with a Big-sphere and a pawn inside it. I use media texture and media player to play 360 video on it. But when I try to package it for windows-64 it fails while it tries to cook the map.
Yes all the videos are copied to Content/Movies first and then imported to UEProject as asset later.
This is very crucial to our project. One of our developer have already started to build the solution in Unity just in case if packaging issue does not resolve with media player in unreal.
That could be your issue then. I would handle it within a self contained blueprint like my example project, so it is not dependent on an game instance, just if the blueprint exists in the current level.
Also, I am not sure how you are implementing a 360 video, but that sounds like something that might require the Ansel plugin or something of the like in order to have it playback correctly.
Since you were able to packaged my project successfully, this does not seem like a bug with the engine, but rather your own setup. You will need to run through your logs and fix your errors. Read the messages as they usually tell you exactly what the issue is and where it can be found.
For example in the logs you just provided: "LogSavePackage:Warning: Obj in another map: videoMapbkup_C /Game/Maps/videoMapbkup.videoMapbkup:PersistentLevel.videoMapbkup_C_0"
This definitely means it cannot find the video because it is in a different level than the one that is currently loaded and calling the video to play.
answered Mar 27 '17 at 04:44 PM
Hi, this problem was driving me nuts but after reading this thread & another thread from google I figured it out:
Put your media player variable in the game instance and control it by casting to the game instance in level/actor/whatever BPs
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