Tank tracks movement
The "simplest" solution is a ribbon like skeletal mesh, which is skinned to a couple of bones representing position of the road-wheels. The movement of the treads/link along the path of the track is done using animating UV coordinates in material. The other option is representing track path as a spline and placing instances of treads/links along the spline using Instanced Static Mesh component. I have example of later in MMT project: https://forums.unrealengine.com/showthread.php?99605-OPEN-SOURCE-Machinery-Modelling-Toolkit
Former was around too, but currently it's missing BP logic which animates UVs in material.
answered Apr 06 '17 at 02:21 PM
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