[request](if not already implimented) painting textures to mesh without "complex" materials

If its not already in rocket, is it possible to get a painting system where we dont need to make a material with lerp involved? in UDK i could only get 2 textures to blend, but would want 4 or 5 of them for , sand, grass, rocks, mud etc.

what would be good is something like the foliage tool, but with textures for painting with materials that are as simple as texture to defuse colour, normal maps and specular could be needed but keeping it as simple as this would be great without the need to make a “complex” marterial that only allows 2 at a time

if this is already possible how would i go about doing it?

Hi Marc,

What you are asking for sounds like an advanced version of the built-in Mesh Painter tool. I have created a feature request and added it to our feedback database. For now you should be able to blend more than 2 textures by feeding textures into multiply nodes and then feeding the multiplies into another multiply. I hope that this helps. If there is anything else that you would like to see in a future build of rocket, please let me know.

Thanks,

Alexander