Blueprints in sublevels don't get animated by sequences during runtime
I'm actualy working on a game, where I need to stream sublevels by blueprint. In these sublevels I use levelsequences to animate different kind of objects.
When I try to animate an object having it's own blueprint class derived from actor class, I get the problem that during runtime the animation won't affect the object. In the editor the animation looks right. Objects without blueprint classes work properly.
I got this problem in several different cases. They all have in common, that the sequence and its affected actors are part of an streaminglevel, that gets loaded by blueprint.
I uploaded a sample project here: http://www.soulpix.de/dl/unreal/SequencerBug.zip, where I reproduced the problem in simple form. One sequence controlls two objects in a streaminglevel. One object with its own blueprint class the other one is just a cube. The blueprint one doesn't get animated during runtime.
I hope this problem can be solved. Thanks
asked Mar 27 '17 at 04:16 PM in Bug Reports
We're working on a fix for this. We'll try to fix it for the next release but if there's a code fix you might be able to patch into 4.15, I'll let you know.
answered Mar 28 '17 at 02:43 AM
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