Crash on Launch when compile iPhone
I created a blank project in BluePrint and tried to compile the project on my iPhone. Version 4.15.1 of Engine is having Crash on Launch issue. This problem had already been resolved, but I realize that it has returned. If I maintain enabled support for armv7 processors the project crash on launch. If I maintain enabled support for the arm64 processors the project crash on launch. If I maintain enabled support for armv7 proxies and arm64 the project crash on launch. It's very complicated ... I've been trying to publish my game for several days and I just can not seem to get through these problems. Please help!!!
asked Mar 27 '17 at 04:29 PM in Using UE4
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