Dedicated server build crashing on start
Building the dedicated server executable is successful, but it crashes immediately after trying to start it. I am currently investigating but haven't found anything obvious yet. The dedicated server executables are built after the latest documentation and has no problems compiling.
I haven't been able to get any dedicated server build to work since UE 4.11. Before this they always worked perfectly fine.
Any advice is appreciated. /Best Regards.
asked Mar 27 '17 at 05:01 PM in Bug Reports
Thanks for providing the fixed project. I've run through the dedicated server setup project, and I'm not seeing the crash occur on my end.
I highly recommend using the guide I linked earlier, if you haven't already. For 4.15, you'll also need to remove the GetSupportedPlatforms function as well as the two that are commented out for 4.14 and later: https://wiki.unrealengine.com/4_13%2B_Network_Guide#Dedicated_Server
I've tested it two times in the project you've provided, and the server is running as expected. As a result, we do not believe that this issue is a bug. If you find new steps that consistently reproduce the issue, feel free to leave a comment to reopen the thread and we can continue to investigate.
Have a great day
answered Mar 29 '17 at 05:34 PM
Sean L ♦♦ STAFF
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