Level Blueprint sequencer control

I need to have a control over a sequencer triggered by my character. This is not a problem, but I need a Repeat button (R), Stop button (end) and eventually a Pause/unpause (down arrow) for my cinematic. The problem is: my repeat works just when I stop the sequence pressing R. If all sequence is played, it doesn`t works.

I`ve been hitting my head for hole two days with no sucess. Someone have any idea?

I’m not sure I follow everything that’s going on. You probably need to reset the playback position to the beginning if playback ends up finishing and you want to restart it. You need to call SetPlaybackPosition(0) somewhere.

Hope that helps some.

Thanks for your reply, I’m gonna rewatch some UE4 blueprints tutorials e try your option. If that works or not, I compromise to put my feedback on this topic.

It worked! I didn’t know that play node ends in final frame (which is obvious). The R command just worked with the END command because it triggers the stop node (by stop nature, sets any play to zero and reallows play to work).

Thank you very much sir

Good to hear. Glad you worked it out.