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Hey Everybody.

When I try to create a C++ Project I get an Error.

It gives me the message in the Title and a log:

Running E:/Program Files (x86)/Epic Games/UE_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe compilerTest3 Development Win64 -project="E:/Users//Documents/Unreal Projects/compilerTest3/compilerTest3.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for compilerTest3 (no existing makefile)
@progress push 5%
Parsing headers for compilerTest3Editor
  Running UnrealHeaderTool "E:\Users\\Documents\Unreal Projects\compilerTest3\compilerTest3.uproject" "E:\Users\\Documents\Unreal Projects\compilerTest3\Intermediate\Build\Win64\compilerTest3Editor\Development\compilerTest3Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for compilerTest3Editor in 4,3675945 seconds
@progress pop
Performing 8 actions (4 in parallel)
[3/8] Resource PCLaunch.rc
[2/8] Resource ModuleVersionResource.rc.inl

Unbehandelte Ausnahme: 
Unbehandelte Ausnahme: UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source" /DUE_EDITOR=1 /DIS_PROGRAM=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=1 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=0 /DWITH_EDITOR=1 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Editor /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /fo "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"  "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl"
System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
   bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
   bei UnrealBuildTool.ActionThread.ThreadFunc() ---> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
   bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
   bei UnrealBuildTool.ActionThread.ThreadFunc()
   --- Ende der internen Ausnahmestapel?berwachung ---
   bei UnrealBuildTool.ActionThread.ThreadFunc()
   bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   bei System.Threading.ThreadHelper.ThreadStart()
UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source" /DUE_EDITOR=1 /DIS_PROGRAM=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=1 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=0 /DWITH_EDITOR=1 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Editor /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="UE4Editor-compilerTest3.dll" /fo "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Intermediate\Build\Win64\UE4Editor\Development\compilerTest3\PCLaunch.rc.res"  "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc"
System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
   bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
   bei UnrealBuildTool.ActionThread.ThreadFunc() ---> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
   bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
   bei UnrealBuildTool.ActionThread.ThreadFunc()
   --- Ende der internen Ausnahmestapel?berwachung ---
   bei UnrealBuildTool.ActionThread.ThreadFunc()
   bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   bei System.Threading.ThreadHelper.ThreadStart()
PCH.compilerTest3.cpp
e:\program files (x86)\epic games\ue_4.15\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory

Did you manage to fix your issue? Having the same problem right here. Got it right after a windows update