Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Using Emissive as static lighting in a instanced actor blueprint

I've made an actor blueprint that spawns a spline with spline meshes and static meshes along it. alt text

So they are basically christmas lights.

My issue is that I would like for these to bake their emmissiveness as static lighting and just can't figure it out. I can make it work on other random static meshes that aren't blueprint actors. I've gutted my entire script and tried just spawning one static mesh and can't get that to work using the same settings at the external meshes.

Am I doing something wrong? I am also open to dynamic lighting and my last resort is spawning static lights inside each individual mesh. static lighting is the ideal though.

Product Version: UE 4.13
lights.jpg (23.1 kB)
more ▼

asked Mar 27 '17 at 09:43 PM in Using UE4

avatar image

6 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question