Stop widget from scaling with zoom

I created a health and mana bar widget which I added to my pawn actor as a component. The widget is set to be displayed on the screen and it moves and rotates with the pawn.
The problem I have is that the widget increases in size when I zoom out (via camera spring arm) and gets smaller when I zoom in.
How can I force it to keep a constant size?

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I’m also having this issue. Where it focuses in after a selection is made. I browsed through the c++ user widget class, and found the focus section, but it doesnt explain why it changes everytime I rotate the screen. This should be a fixed location.I’ve looked around to see if perhaps the camera was bumping collision on something, but no luck. I think I will play with the anchor positions to try, and center my main menu widget more with the spring arm.