Can Gravity Affect Custom Object Types?

Every Primitve Component and class derived from Primitve Component can simulate physics and therefore gravity. Every Actor that simulates physics has just a Primitive Component that simulates physics.

I was wondering. When I create a physics actor. Change it to a custom object type. Gravity doesn’t seem to be affecting them. Is there a list somewhere that UE4 declares what Object types get affected by gravity?

Ahh sooo. That makes sense. So its something else that’s driving my little guys off into space. Looking into that right now. Thank you so very much for the help :slight_smile: