Overlapping UV on Static meshes
Newbie: This is driving me nuts. I have created a simple model using BP brushes. I convert the model to a static mesh and place them into the game. When I burn lights, I get an error: Object has overlapping UVs. Enable error coloring to visualize. This also happens when I bring in models from other applications.
How do I enable error colorizing? How do I add a new channel? How do I fix this error?
asked Mar 27 '17 at 10:46 PM in Using UE4
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