Unknown error packaging Win64

I’ve looked through several forms on fixes for this issue. Downloading Windows sdk, checked my version of visual studio 2015. Doing these fixes did resolve some errors that were in the code before hand but its still running an unknown error. Error code is attached.

Notice, I have Windows SDK 10 installed. Its still giving me an error that it needs v8.1

Hello Vegriv,

Please note that the Windows 10 SDK is not an update for the Windows 8.1 SDK and is separate entirely. You’ll still need to install the Windows 8.1 SDK if it has not been installed.

SDK (8.1) is installed. all C++ that i can find in modify is installed. It still gives me errors

CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\Devenv.com does not exist.
UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability

(Other error codes)

Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 34.5633623s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): I:\Program Files\Epic Games\4.14\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe

I made a new blank project and it was able to package successfully… I’m going to clean up some files and maps. Could unfinished game files such as maps blueprints and so on be the cause?

Is the new blank project a code project or is it a blueprint-only one? If it’s the latter, it’s expected that it wouldn’t run into the same issues. I would need the full log to determine if there are any other issues, but the fact that it isn’t seeing a compiler and therefore not compiling is going to block the packaging process in any case.

The new blank project is a blueprint-only project. Here’s a link to the error log. link text

Is your Visual Studio 2015 installed on the same drive as your Windows installation? If not, this could be the issue as the editor will be looking for it in that location. Have you tried compiling other things with VS, unrelated to UE4 to ensure that it is working properly?

Also, can you check your environment variables to see if they have been properly updated? You can find information about that on this page.

We haven’t heard from you in a while, Vegriv. Are you still experiencing this issue? If so, can you provide the information I requested? In the meantime, I’ll be marking this issue as resolved for tracking purposes.