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My Game was rejected by Apple cause of IPv6

Hi, there: My Game was rejected by Apple cause of IPv6 networkalt text, and I know why. I've setup an IPv6 Dev Environment via [Apple Official Document][2]. And I've test our gaming system, which is made up of two protocols : HTTP(s) and UDP( UE4 GameServer ). The HTTP part pass the testing of IPv6 Dev Env, which is solved by DNS( http(s)://xxx.xxx.xxx ) easily. But I don't know how to Open Level via DNS for UE4 to Client Travel. What's the form of url used by UE4? For Example : I have an url which is "web1.dragonhero.gamagic.com" where direct to the UE4 Game Server. And I can ping6 this in the IPv6 Dev Env. How do i input the url for "Open" Command? I've tried "open [url]" and "open url", and both can't work.

Best Regards.

[2]: https://developer.apple.com/library/content/documentation/NetworkingInternetWeb/Conceptual/NetworkingOverview/UnderstandingandPreparingfortheIPv6Transition/UnderstandingandPreparingfortheIPv6Transition.html#//apple_ref/doc/uid/TP40010220-CH213-SW1

Product Version: UE 4.13
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asked Mar 28 '17 at 02:51 AM in Using UE4

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任遊 陳龍進
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avatar image 任遊 陳龍進 Mar 29 '17 at 04:39 AM

p.s. : My question is simple, "how to connect to the ue4 dedicated game server via domain?"

avatar image ARCoded May 29 '17 at 09:53 PM

Hi there, we're having the same issue since long time ago, is there any update about that?. We need Apple to approve our test flight, i know that Apple can allow some exeptions, but we dont know how to handle it.

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