Mount fails in Mobile Patching
Hi guys, I'm using the "Mobile Patching System" feature introduced in 4.14 for an android project, to create a small starting map (for the AppStore) that would then download the rest of the game from the cloud. Everything goes well but I'm having a problem at the Mount stage.
These are the steps I'm following:
a. In the game directory, "Android_APK_DLC" folder (as specified in Mobile Packaging Wizard step 3). It contains two folders: App->1.0->EMPTY and HTTPchunks->DLC1.0->...Android_ETC1->DLC1.0->MobileDLC->MobileDLC-Android_ETC1.pak, ...Android_ETC1->ManifestDir->EMPTY.
b. In the game directory, "Releases" folder. Releases->1.0->Android_ETC1->MobileDLC-Android_ETC1.pak and AssetRegistry.bin.
c. In the PC's Documents directory, "Unreal" folder. Contains Android_ETC1 folder with the apk, ChunksV3 folder and the manifest file (MobileDLC_MobileDLCDLC1.0.manifest).
I created another C++ project to debug the Mount function and see what went wrong.
The FindPlatformFile(TEXT("PakFile")) function is returning null, so then (PakFileMgr == nullptr) is true, the function returns false and the process fails.
Any idea how to solve this problem? Or if I'm doing something wrong? Thanks!
asked Mar 28 '17 at 02:54 AM in Packaging & Deployment
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
Have a great day
answered Apr 18 '17 at 12:48 PM
Sean L ♦♦ STAFF
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