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Wheels separates from car. How to solve this?

I rigged a car in blender and imported it into unreal engine but I have an issue that the wheels of the car detaches from the car and fall's off.

Product Version: UE 4.15
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asked Mar 28 '17 at 11:54 AM in Everything Else

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Abhay123
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avatar image Abhay123 Mar 28 '17 at 12:39 PM

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Look at the image above that is how my car looks when I stimulate it

car.png (337.1 kB)
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You have to parent all 4 wheels to the car mesh in blender before exporting

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answered Mar 30 '17 at 02:12 AM

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MoneyG
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avatar image Abhay123 Apr 02 '17 at 08:02 AM

Thank you. But now I'm making a car without rigging.

avatar image MoneyG Apr 02 '17 at 07:30 PM

You do know the wheels have to be parented to the car, it doesn't matter whether or not you are rigging it. How else is the game suppose to know that the wheels are tied to the car unless you parent them. PARENTING IS NOT ONLY FOR RIGGED CARS. PARENT THE WHEELS end of discussion. Shift select all 4 wheel objects then select the car base model last, then press ctrl p to parent them to the car. Export and end of story.

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