Can't Package Android Project

Hi there!

I’ve followed all the steps in the Google Vr Project Setup in the UE4 documents, even enabling the Google Vr Plugin, i had problems with version 4.15 because of the Google VR Plugin so I managed to “resolve” the plugin problem by installing an earlier version of UE4 (now working with version 4.12.5).
But there’s another error, i’ll paste the Error Log since i don’t know how to send it to you in another way:

LogUObjectGlobals:Warning: Failed to find object ‘Class None.’

This is the only warning that is displayed besides the error unknown one, here comes the full log:

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-4422666) SRandInit(-4422664).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.082136
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line: -EpicPortal
LogInit: Base directory: D:/Program Files (x86)/UE 4/UE_4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: LAPTOP-7B3T52K0
LogInit: User: NunoMarinheiro
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.531254 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 190.51 MB used, 190.51 MB peak
LogMemory: Process Virtual Memory: 195.38 MB used, 195.38 MB peak
LogMemory: Physical Memory: 6543.60 MB used, 16273.78 MB total
LogMemory: Virtual Memory: 554.20 MB used, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-GB’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 965M’ (Feature Level 11_0)
LogD3D11RHI: 4062/0/8136 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Intel(R) HD Graphics 530’ (Feature Level 11_0)
LogD3D11RHI: 128/0/8136 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8136 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1427 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) HD Graphics 530’ (P:1 D:1)
LogWindows: 1. ‘Intel(R) HD Graphics 530’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) HD Graphics 530’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 965M’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 965M
LogD3D11RHI: Driver Version: 378.78 (internal:21.21.13.7878, unified:378.78)
LogD3D11RHI: Driver Date: 2-23-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…/…/…/Unreal Projects/Catry1/Intermediate/Shaders/WorkingDirectory/13524/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/NUNOMA~1/AppData/Local/Temp/UnrealShaderWorkingDir/7B05F2CE42E85D3929163AB192B0BBC8/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.06s 48MB C:/Users/Nuno Marinheiro/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Nuno Marinheiro/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/Unreal Projects/Catry1/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/Unreal Projects/Catry1/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Nuno Marinheiro/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogAssetRegistry: FAssetRegistry took 0.0217 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.071778 seconds
LogUObjectArray: 28777 objects as part of root set at end of initial load.
LogUObjectAllocator: 5862664 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: Initializing FGoogleVRHMD
LogHMD: GoogleVR API created
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Altifalantes (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 48MB C:/Users/Nuno Marinheiro/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 0
LogFileCache: Scanning file cache for directory ‘D:/Program Files (x86)/UE 4/Unreal Projects/Catry1/Content/’ took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/Unreal Projects/Catry1/Content/EntryLevel.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world EntryLevel
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 82.672ms to complete.
LogFileHelpers: Loading map ‘EntryLevel’ took 0.381
LogCollectionManager: Loaded 0 collections in 0.001538 seconds
LogFileCache: Scanning file cache for directory ‘D:/Program Files (x86)/UE 4/Unreal Projects/Catry1/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Program Files (x86)/UE 4/Unreal Projects/Catry1/Content/Developers/NunoMarinheiro/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Program Files (x86)/UE 4/Unreal Projects/Catry1/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0136 seconds. Added 2048 classes and 372 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0008 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0013 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0009 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0008 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 9.00 seconds (BP compile: 0.05 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 964x436 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 4.2895 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000036 seconds (updated 0 objects)
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/EntryLevel” FILE=“…/…/…/…/Unreal Projects/Catry1/Content/EntryLevel.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=25.64ms
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/Catry1/Saved/EntryLevelC7AA3DA84998F1E1A6967992DDE83AC7.tmp’ to ‘…/…/…/…/Unreal Projects/Catry1/Content/EntryLevel.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/Unreal Projects/Catry1/Content/EntryLevel.umap
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/EntryLevel” FILE=“…/…/…/…/Unreal Projects/Catry1/Saved/Autosaves/Game/UEDPCEntryLevel.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=25.25ms
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/Catry1/Saved/UEDPCEntryLevel475A527E4A46628D403ED981FB17FC37.tmp’ to ‘…/…/…/…/Unreal Projects/Catry1/Saved/Autosaves/Game/UEDPCEntryLevel.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/Unreal Projects/Catry1/Saved/Autosaves/Game/UEDPCEntryLevel.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool…
MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Program Files (x86)/UE 4/Unreal Projects/Catry1/Catry1.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Program Files (x86)/UE 4/Unreal Projects/Catry1/Catry1.uproject -cook -stage -archive -archivedirectory=D:/
Program Files (x86)/UE 4/AndroidBuilds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC1)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Catry1.uproject
MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Program Files (x86)\UE 4\UE_4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Catry1 Android Development -Project=“D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Catry1.uproject” “D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Catry1.uproject” -remoteini=“D:\Program Files (x86)\U
E 4\Unreal Projects\Catry1” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: building WITHOUT VULKAN define
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.5390944s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Program Files (x86)\UE 4\UE_4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Catry1 Android Development -Project=“D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Catry1.uproject” “D:\Program Files (x86)\UE 4\Unreal Projects\Cat
MainFrameActions: Packaging (Android (ETC1)): ry1\Catry1.uproject” -remoteini=“D:\Program Files (x86)\UE 4\Unreal Projects\Catry1” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Creating makefile for Catry1 (no existing makefile)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: building WITHOUT VULKAN define
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API ‘android-21’
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing 3 actions (4 in parallel)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [1/3] clang++.exe UELinkerFixupsName.h [arm64-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [2/3] clang++.exe UELinkerFixups.cpp [arm64-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [3/3] clang++.exe Catry1-arm64-es2.so
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:/Program Files (x86)/NVIDIA/android-ndk-r11c/toolchains/aarch64-linux-android-4.9/prebuilt/windows-x86_64/lib/gcc/aarch64-linux-android/4.9/…/…/…/…/aarch64-linux-android/bin\ld: skipping incompatible D:/Program Files (x86)/UE 4/UE_4.12/Engine/Source/ThirdParty/GoogleVR/lib/android_arm//libg
vr.so when searching for -lgvr
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 39.03 seconds
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Receipt Filename: D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Binaries\Android\Catry1.target
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: APL: …\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: APL: …\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====28/03/2017 19:10:23====PREPARING TO MAKE APK=================================================================
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to OBB data file D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Build\Android\src\com\joaorainho\ca\OBBData.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to shim file D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Build\Android\src\com\joaorainho\ca\AlarmReceiver.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Build\Android\src\com\joaorainho\ca\DownloaderActivity.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Build\Android\src\com\joaorainho\ca\OBBDownloaderService.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Cleaning up files based on template dir D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Build\Android\src\com\joaorainho\ca
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Building Java with SDK API level ‘android-21’
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Application display name is different than last build, forcing repackage.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: APL Init: arm64-v8a
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: GearVR init
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: GoogleVRHMD init
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Sustained-performance mode is desired
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: bPackageDataInsideApk = False
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====28/03/2017 19:10:28====PREPARING NATIVE CODE=================================================================
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Copying GoogleVR buildtime files to staging
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Directory …/…/Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Intermediate/Android/APK/JavaLibs/common_library
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====28/03/2017 19:10:28====UPDATING BUILD CONFIGURATION FILES====================================================
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml…
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml…
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml…
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing new GameActivity.java file to D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Copying new .so D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Binaries\Android\Catry1-arm64-es2.so file to jni folder…
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Preparing native code for debugging…
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: D:/Program Files (x86)/NVIDIA/android-ndk-r11c/ndk-build.cmd failed with args APP_ABI="arm64-v8a " NDK_DEBUG=1
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 54.934824s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\Program Files (x86)\UE 4\UE_4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Catry1 Android Development -Project=“D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Catry1.uproject” “D:
\Program Files (x86)\UE 4\Unreal Projects\Catry1\Catry1.uproject” -remoteini=“D:\Program Files (x86)\UE 4\Unreal Projects\Catry1” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.03.28-19.09.44.txt’
MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVar s) MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, D
ictionary2 InTargetToManifest) MainFrameActions: Packaging (Android (ETC1)): em Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (ETC1)): em BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.Program.MainProc(Object ) MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object )
MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hello,

Could you try deleting your saved and intermediate files as well as updating your NDK and let me know if the project fails to package again. If it does, could you then provide the updated logs (Please be sure to clear our the old output log before packaging to clear out the old errors)? I have provided an example of my SDK below.

Example:

Hello,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,