Finding UBlueprint Assets on Packaged Dedicated Server
I have a dedicated server setup running from "DebugGame Server executable", and I have this code, where I would like to access a blueprint by its path name, so that I can access its TSubclassOf property.
When I run this code on the clients, I can find "MyAwesomeWeapon" blueprint. But when I run this code on the dedicated server, the UBlueprint object returns NULL. So it seems that blueprints assets are not on the dedicated server??
How would I access UBlueprint Objects on Dedicated Servers?
If it helps, I packaged my dedicated server using "DebugGame Server" mode
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