Putting a kill box/height on a ribbon effect freezes editor
I have a very tall (150m) cylindrical ribbon effect that I'm using as a sort of tractor beam to allow the player to exit the map. The effect consists of a rising ribbon particle that i'd like to kill at a certain height. Unfortunately, when I add a non-trivial kill module to the particle system, the entire editor freezes up and I have to forcibly kill the process. Hoping it'd just be a bug in cascade, I tricked the system by clicking save immediately after setting the height on a kill box... now my editor freezes on open.
asked Mar 28 '17 at 09:21 PM in Bug Reports
Thank you for submitting this post. I have reproduced this issue and logged a report for it here: https://issues.unrealengine.com/issue/UE-43460
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answered Mar 29 '17 at 06:10 PM
You should be able to accomplish the same effect with a properly configured lifetime node.
answered Mar 28 '17 at 10:32 PM
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