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Putting a kill box/height on a ribbon effect freezes editor

I have a very tall (150m) cylindrical ribbon effect that I'm using as a sort of tractor beam to allow the player to exit the map. The effect consists of a rising ribbon particle that i'd like to kill at a certain height. Unfortunately, when I add a non-trivial kill module to the particle system, the entire editor freezes up and I have to forcibly kill the process. Hoping it'd just be a bug in cascade, I tricked the system by clicking save immediately after setting the height on a kill box... now my editor freezes on open.

Please help

Product Version: UE 4.15
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asked Mar 28 '17 at 09:21 PM in Bug Reports

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SlimeQ
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Hi SlimeQ,

Thank you for submitting this post. I have reproduced this issue and logged a report for it here: https://issues.unrealengine.com/issue/UE-43460

You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers,

Ed Burgess

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answered Mar 29 '17 at 06:10 PM

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You should be able to accomplish the same effect with a properly configured lifetime node.

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answered Mar 28 '17 at 10:32 PM

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janimationd
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