Feature Request: Pass my skeletal mesh's bone name on hit event

In this function in the engine the information about the bone name from MyInfo is not passed down into the user-friendly functions NotifyHit, OnComponentHit, etc. This feature would add a lot of usefulness to the hit event system.

This is so dull issue, when you have to cast rays from overlapping location and so on.

Hey Epic, what’s up?

Happy 11 months!

Looks like this is fixed in 4.19 (link)