How to deal with animation rotation and actor rotation?

I want to rotate a character to a direction with animation. Now I have a rotation animation, when I play the animation, the character mesh rotate to the direction, but actually the character actor’s rotation doesn’t change. What should I do? Is there something like “root motion” to deal with rotation?

Solved. RootMotion supports both rotaion and location, you need to do when making animations in maya or max or other software.