Material Parameter Collection with Substance
So I have a requirement where the world would change its appearance by lerping through to a different texture.
I guess using material parameter collection with lerping between two textures on objects would do.
However I do not understand how to do such a setup with substance materials where changing parameters at one location (Material parameter collection) would reflect on all materials that use that param without me iterating through objects and its materials in the world manually.
asked Mar 29 '17 at 06:23 AM in Using UE4
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