Steam SDK Packaging Error

Hello there,
I’m trying to integrate the Steam SDK into my project.
I have followed this tutorial: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
Couln’t find the " string SteamVersion = “Steamv131”;" entry in Programs/Automation/Win.Automation/WinPlatform.Automation.cs though…

When I try to package I get this error:

`UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 7 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.Hoverloop.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OnlineSubsystemSteam.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.OnlineSubsystemSteam.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Plugins\Online\OnlineSubsystemSteam\Source\Private\OnlineUserCloudInterfaceSteam.cpp(356): error C2664: 'bool ISteamRemoteStorage::GetQuota(uint64 *,uint64 *)': cannot convert argument 1 from 'int32 *' to 'uint64 *'
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Plugins\Online\OnlineSubsystemSteam\Source\Private\OnlineUserCloudInterfaceSteam.cpp(356): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Hoverloop.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MyClass.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\WORK\HoverSVN\trunk\WorkingFolder\UE4Hoverloop\Binaries\Win64\Hoverloop-Win64-Shipping.pdb
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 41,42 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 41,6904458s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe Hoverloop Win64 Shipping -Project=C:\WORK\HoverSVN\trunk\WorkingFolder\UE4Ho
verloop\Hoverloop.uproject  C:\WORK\HoverSVN\trunk\WorkingFolder\UE4Hoverloop\Hoverloop.uproject  -remoteini="C:\WORK\HoverSVN\trunk\WorkingFolder\UE4Hoverloop" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.29-11.06.43.txt' 
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Automa
tionUtils\ProcessUtils.cs:line 907
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Progra
ms\AutomationTool\AutomationUtils\ProcessUtils.cs:line 860
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Au
tomationUtils\UBTUtils.cs:line 89
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in
 C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 368
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
nary`2 InTargetToManifest) in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1502
UATHelper: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 185
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild() in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute() in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments) in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param) in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:line 135
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main() in C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:line 59
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error`

More specifically this:

 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Plugins\Online\OnlineSubsystemSteam\Source\Private\OnlineUserCloudInterfaceSteam.cpp(356): error C2664: 'bool ISteamRemoteStorage::GetQuota(uint64 *,uint64 *)': cannot convert argument 1 from 'int32 *' to 'uint64 *'
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\WORK\HoverSVN\trunk\WorkingFolder\UnrealEngine-release\Engine\Plugins\Online\OnlineSubsystemSteam\Source\Private\OnlineUserCloudInterfaceSteam.cpp(356): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast

Does anybody know why?

Hey Philty Dragonbreath,

I believe that the page you are using is out of date, unfortunately. So it’s very possible that this is why you’re running into issues.

Take a look at the following thread:

It looks like a few users were able to get it working if you notice the last comment in the accepted answer on the thread.

Let me know if that helps.

Have a great day

Hi there, thanks for the answer.
I actually went into the .cpp file and changed int32 to uint64 hehe.
Solves this problem, but steam still isn’t working. So I will look into the thread you’ve linked here!