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Advice on loading sounds dinamically

Good morning everyone from Spain.

In my video game project I have a walkie talkie which is the quest giver to the player. I need that walkie to inform the player about several things:

-Current mission he needs to accomplish

-Random reminders of the current mission (in case the player forgets it)

-Alert the player about the enemies around him

My idea was to create several TMaps or TSets and have every sound loaded in the BeginPlay event of the game, but that's not quite nice. The key would be the number of mission and the value the sound to play.

The problem is I'm having trouble finding some "easy" way to load those assets dinamically. And also I don't know if the TMaps or TSets are the best way to manage them. Do you guys have any experience on this or can help me out with my problem?

Thank you so much in advance!

Regards, j0s3m4.

Product Version: UE 4.15
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asked Mar 29 '17 at 09:59 AM in C++ Programming

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As long as we aren't going to have many sounds, I'll just load them on running time.

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answered Apr 26 '17 at 07:40 AM

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