Play in New Editor Window Runs Slowly

I have to say this is the worst version of the engine I have ever used and I’ve been using unreal since udk days. its so badly broken. it keeps changing my anim montages. doesn’t save my work. and to top it all of play in new editor window is totally broken, after a couple of seconds it starts slowing down, and then becomes totally unplayable. and it’s not my code, it’s yours. I know it’s your code, because it runs perfectly in standalone game. I never had this problem before. as far as i’m concerned 4.12 was the best engine version you released, everything ran perfectly, I would switch back to that version if I could but my project has been updated, which means i’m stuck with this version.

I had another error message crop up, this one said that I had run out of memory ( I have 16 gigs! and 4gb graphics card ) and then told me that it had to shut down the editor and that I wouldn’t be able to reopen the application, then it shut down. when I tried to reopen the project, the entire contents folder had been deleted and everything was gone, is this a bug? or have I been hacked? it’s very very annoying, I was working on that code all night, I have a backup but still this shouldn’t happen… unless I’ve been hacked…

Hi L04D3D,

Generally Standalone Editor Window runs slowly because it is part of the same Windows process as the editor. Because it is the same process, it is still rendering all other 3D viewports at full blast and is, incidentally, not going to run nearly as well. When you navigate away from the editor, it lowers it’s resource usage significantly (runs at about 3 fps). This is why running standalone game performs better, because the editor is out of focus and reducing it’s own impact. It even happens in 4.12.

I’ve seen double the performance in standalone over Editor Window.

From what it sounds like, something else is causing the performance drop, but it’s now only noticeable in Play in Editor Window. If that makes sense. We did have some performance drop since the upgrade to PhysX 3.4, but that’s resolved for 4.16 and is now a perf improvement. Can you run some profiling and let me know what’s the most expensive thing?

Did you update your project without creating a copy or do you mean you’ve just been working on newer versions so much that going back would waste time? Upgrading projects always comes with some risk involved (especially with code projects, don’t know if yours is), which is why we buried the options to Convert In Place in the Upgrade Dialogue box.

Just be thankful that you got the game engine for free. Of course the engine is still unstable because it’s still on its early days it’s still patch 4.15.1, and it said that you should not update your project to 4.15 yet because it’s still on development. That’s why you should not blame their code, because it’s not their fault, it’s your fault. Anyway have a great day my fellow ue4 user. Just enjoy the engine for free.

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Hi TheSteelJC,

While, on occasion, certain issues are not our fault and turn out to be user error, bugs happen. This might not be a bug, but I’d rather people report performance drops in the engine just in case it is an issue on our end.

I’d like to make sure the community isn’t discouraging people from reporting bugs, perf discrepancies, memory leaks, etc. When in doubt, bug it out.

Hi L04D3D,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.