"Start Camera Fade" affects all Players
I'm struggling to make an existing VR Project multiplayer ready and this won't be my last question on this topic but i'll start with the small things.
So my character has a collision sphere following the camera and when ever it overlaps geometry the screen fades to black until it's not overlapping anymore. This works fine in singleplayer but in multiplayer the camera fade affects all players whenever one of them is overlapping geometry. Obviously this should only happen to the player who's actually overlapping.
Here you can see my setup:
I only started getting into replication yesterday so bear with me :D
Any help would be much appreciated.
asked Mar 29 '17 at 11:58 AM in Blueprint Scripting
hello!. since you are working with multiplayer you will need to change the index for every player. in the get camera manager node.
answered Dec 15 '18 at 06:20 AM
Also you might wanna take a look at the Node -> get owning player controller or get controller.
i havent looked at multiplayer for a while so i dont remember much.
answered Dec 15 '18 at 06:32 AM
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