Hey there,
I’m struggling to make an existing VR Project multiplayer ready and this won’t be my last question on this topic but i’ll start with the small things.
So my character has a collision sphere following the camera and when ever it overlaps geometry the screen fades to black until it’s not overlapping anymore.
This works fine in singleplayer but in multiplayer the camera fade affects all players whenever one of them is overlapping geometry. Obviously this should only happen to the player who’s actually overlapping.
Here you can see my setup:
I only started getting into replication yesterday so bear with me
Any help would be much appreciated.