[Gear VR] Monoscopic Far Field renderer crashes
Since I finally got 4.15.1 up and running with FMOD and my project seems to work as expected after upgrading to 4.15.1, I decided to give monoscopic renderer a spin.
Sure enough right after level was loaded (streamed), the app crashed. Here is logcat:
Galaxy S6 Android 6.0.1 Exynos / Mali
I reported this to Oculus and they said it's due to CaptureSceneToScratchCubemap being called. I have Reflection Capture sphere in my scene as I need it to achieve better lighting for Sky Light. All lights are static / baked. And it shouldn't really matter because what if I want to use reflection capture for reflections and whatnot?!
asked Mar 29 '17 at 02:26 PM in Bug Reports
To get logs from your Android device:
If you cannot get Monitor.bat to open, please go to:
Make sure that you highlight all of the logs, because they do not save unless they're highlighted.
Hopefully that sets you on the right path to identifying the issue.
answered Mar 31 '17 at 07:41 PM
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