I’m wondering if someone knows how to create a similar snow effect to the Batman Origins game.The one where the snow actually “compacts” when someone or something puts weight on it. could it be done like a vertex group, or is it a material with mask? If you know a tutorial or explanation would be appreciated.
This is for UDK but the general logic should apply to UE4.
http://udn.epicgames.com/Three/DevelopmentKitGemsRealTimeDeformation.html
The add for the height mask fails to compile. I tried to fix this but to no avail.
Hi OvrCookedFunion,
The lead Rendering Programmer for Batman: Arkham Origins posted a slide show power point from GDC 2014 that may be of interest to you if you want to look at his high-level explanation of how the effect was achieved.
If you want you can link your .uasset for your material here and I can take a look and see if I can see anything that stands out.
Thank you!
Tim
Here is the uasset and the three textures. The GDC might have been helpful if I actually understood the material editor. If you need more, use the link in the first answer.