Changing Collision on a Character BP Class
Hello all, I have been doing a lot of reading online and have not come across a solution for this. Basically I have set up a player controller, game mode and a custom character however the custom character script is stuck with the capsule collision. I have read that it cannot change as it is the root component of the character class so is there a way to delete or create a new root?
If not is there a way to turn a pawn BP into a character BP, as that would allow custom collision for the player character rather than the capsule. Currently I have a pawn which is acting as my character however the inputs don't react to it, if I could change what class it's parent is that would solve it.
Thank you very much for your time! Harry
asked Jun 18 '14 at 07:43 PM in Blueprint Scripting
Character only supports capsules for collision at this time.
What problem are you trying to solve? It sounds like you are having issues with the input. Is this because you are using AddMovementInput() on your Pawn, but it's not doing anything? If so, I'll refer you to this thread:
Basic Pawns don't actually respond to AddMovementInput unfortunately (I hope to improve this in the future). You are free to hook up your own input handling (AddMovementInput basically just adds vectors, uses the result for movement in tick, and then clears it for the next frame).
answered Jun 18 '14 at 09:17 PM
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