How to add particle system in blueprints

I’m following the blueprint tutorial on the UE website and in step 7 it lists things to do on your own. I’m trying to add an explosion particle system from sample assets to the launchpad it showed me how to create but I can’t seem to figure out how. Please help me I’m new to unreal.

Usually I would use the “Spawn Emitter At Location” node, Don’t know if that would work for exactly what You’re doing though.

Make sure to set set the destroy on completion setting if that’s what you want.