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Packaged game crashes (4.13.2)

Hi guys,

I've been experiencing the following problem for a few weeks now, and finally decided to get some help from you to fix it. And of course I don't know everything I see in the logs, so maybe you do :P

First off, I've played the (99.99% BP-only) game without any problems in editor and standalone mode, even packaging seems fine now:
(Development Win64)
(Output Log of only the packaging (in entirety))

There are a couple of warnings, as you can see, but they don't seem to be critical.

When I try to execute the packaged .exe, the screen remains black and soon after, the game crashes. This is the log of it:

(Log file after one failed attempt to start the .exe)
(UE4Minidump from the same moment)

Measures I've taken so far:
1. Migrated important stuff to an empty project - set it up - packaged = same error ("Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000110")
2. deleted any intermediate stuff, staged builds, etc - re-compiled via VS2013 - packaged = same error ("..")
3. tried to fix several of the warnings in packaging by deleting assets that are no longer, but have been before, used - packaged = same error ("..")
4. disabling not-too-important plugins - restarted - packaged = same error ("..")
5. disabled read-only mode (why is it there?) for several of the packaged files, switched through compatibility modes and ran as admin = same error ("..")

  • I cannot reproduce this problem with a new, "empty" project.

  • I use plugins; all of them have never caused any problem before and most MUST remain in the project (lots of references).

I would be glad for any help with this - I've given up xD

Cheers, Abaris

Product Version: UE 4.13
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asked Mar 29 '17 at 07:25 PM in Packaging & Deployment

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1 answer: sort voted first

I did the only other thing remaining I could think of, namely trying to convert the project from 4.13.2 to 4.15.1.
I opened 4.15.1 then imported a COPY of the project in it.
All that was left to do, was updating the plugin files to 4.15 - which I was able to do for almost every plugin.
Since then, I've cleaned up assets and compiled anew.

Voilà - packaging and running works fine! Although I still have no idea what caused the problem, this (stressful) workaround worked fine =)

Cheers, Abaris

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answered Mar 30 '17 at 11:41 AM

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