How do I get rid of this light bleed?
I have built my lighting on production and raised the light map resolution of the wall to see if I could solve this but the problem still continues. The light from behind the thing above the bar is bleeding onto the wall even though there is another wall before it. The lighting changes when I get closer to it and the bleed isn't as noticeable but it is still there. Not sure why it changes either. I have tried several different types of lights and none work. They are currently set to moveable. Please help.
asked Mar 29 '17 at 07:41 PM in Using UE4
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