Is Stationary Lights using as Blueprint component isn't alowed?

Hi, i want to keep my game maps in BP for dynamic loading and switching it in current level. But when i add stationary light in my map blueprint, it looks like it’s not allowed (see screenshot)…

I need stationary lights for optimization on mobiles. Why Blueprint components can’t build lights inside? What i can do?

It looks like you actually have several pointlights in this blueprint. Does that red X go away if you disable shadow casting on some of them or remove the other ones? That most likely means you have too many lights with their radius overlapping nearby.

No. I can set this mesh with this lights on level and it working. But if i put this components in blueprint, I get this error.

If lights isn’t stationary they works in blueprint.

Stationary light bakes to lightmap. And on level it works great. But i want keep all meshes of my game maps in blueprints, like using prefabs in Unity.