'Set world rotation' node, sets relative rotation for 'X' axis ONLY!

Hi everyone,

I have a simple cube which is placed on the scene by a random rotation. When I try to use ‘set world rotation’ node, I noticed something weird. ‘set world rotation’ node works precisely only for ‘Y’ and ‘Z’ axes. But when I plug in ‘X’ axis, I get the relative rotaion instead of the world rotation. Which is quite weird. I hope you guys find a solution soon to this issue. Here is my simple blueprint screenshot:

As you can see I get the world rotation of the scene component and then ask to rotate it as a world rotator, but the result is disappointing (only for ‘X’ axis). It rotates the cube as if It is asked to do it in relative coordinate (for ‘X’ axis).

I’m using version 4.15

This problem has been asked over 2 years ago;

And yet it exists. SO DISAPPOINTING !!!

Regards,

Hello navis100,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Is this bug been solved in 4.16?

No. ■■■■ it… another workaround, my game is starting to look like Frankenstein

I seem to be getting the same problem in 4.17.1, issue tracker still says unresolved.

Comical that this still hasn’t been fixed. I wasted hours on this.