I have a simple cube which is placed on the scene by a random rotation. When I try to use ‘set world rotation’ node, I noticed something weird. ‘set world rotation’ node works precisely only for ‘Y’ and ‘Z’ axes. But when I plug in ‘X’ axis, I get the relative rotaion instead of the world rotation. Which is quite weird. I hope you guys find a solution soon to this issue. Here is my simple blueprint screenshot:
As you can see I get the world rotation of the scene component and then ask to rotate it as a world rotator, but the result is disappointing (only for ‘X’ axis). It rotates the cube as if It is asked to do it in relative coordinate (for ‘X’ axis).
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