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How do I apply a force to an object?

I have an object that is effected by physics and I want to apply a force get it a little push in a direction when i spawn it. How do I do that?

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asked Jun 18 '14 at 07:25 PM in Blueprint Scripting

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mdagreda
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avatar image mdagreda Jun 18 '14 at 09:07 PM

I've tried using add impulse at location, add force at location, and add force. But none of them see to work. My object can be knocked around when I run into it so physics seem to work but when I try using those function it looks like physics just turn off for the object.

avatar image Shadowriver Jun 18 '14 at 11:11 PM

Did you tried to adding any Movement component to your actor? it has lot of extra physics features related to movment

avatar image mdagreda Jun 19 '14 at 03:45 PM

I see that I can add a projectile movement or rotating movement component onto my blueprint. But those don't seem to help when I put them on the blueprint. Is there something else I should attach?

avatar image 2 stooges Aug 28 '15 at 07:22 PM

try using a Character movement comp.

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2 answers: sort voted first

Not exactly sure what fixed it but. Using apply force seemed to eventually work. I just messed with the values some more. Apparently really really high values might break it so Try a good range of values.

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answered Jun 19 '14 at 04:20 PM

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mdagreda
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AddLocalOffset is exactly what you want.

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answered Aug 28 '15 at 07:23 PM

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Nsomnia
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