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No user interaction for entire widget

I have a program that lets you click on certain things inside one widget. If one of those buttons inside the first widget is pressed, another widget is brought up. This widget is a child of a parent widget, with each child having slight differences in the variables. When these children are pulled up, however, the entire widget is disabled. No buttons in the child widget can be pressed. I tried having the parent widget pull up, but it is disabled as well. I pull them up by ways of creating the widget and then adding it to the viewport. I have debugged it by using the get enabled node tick, and it has returned true. Does anybody have any idea what's wrong? Thanks. alt text

Product Version: UE 4.14
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asked Mar 29 '17 at 10:47 PM in Blueprint Scripting

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nogdoesrandomstuff
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