Reset a level - Multiplayer
Hello! How would I go for resetting all actors in a level to their initial state, ie initial position with initial properties. Reset() does not do what I want, and it also crashes if an actor has been removed from the game. I'm making a multiplayer game where I need to reset the game, but keep my gamemode persistent. ServerTraversal seems to be the solution most people got to work, however, that'll not work for me as I need my gamemode to keep track of what's happening between rounds.
asked Mar 30 '17 at 12:37 AM in C++ Programming
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